An original Unity rage-platformer

TRUST ISSUES 1D

THE LEVEL LIES.
THE CONTROLS DON'T.

A neon rage-platformer built in Unity with 20 handcrafted levels designed around deceptive traps, fast retries, and progressively worse trust issues.

Scroll to inspect
20Handcrafted
levels
60 FPSTarget
0Trust
required
1Bad decision
away
01 About the experiment

Simple inputs.
Suspicious outcomes.

Move. Jump. Reach the exit. That would be easy if the level weren't actively studying your confidence.

Each compact challenge introduces a distinct, learnable betrayal. Death is information, retries are immediate, and the controls stay precise while the world changes the rules.

01 / LEVEL DESIGN

20 handcrafted levels

A deliberate difficulty curve built around unique setups and deterministic counterplay—never random noise.

02 / TEMPO

Instant retries

Fail, reset, and regain control fast. The loop respects your time—even if the traps don't.

03 / BETRAYAL

Deceptive traps

Hidden hazards, shifting gravity, lasers, crushers, moving exits, and platforms with questionable motives.

04 / FEEL

Responsive controls

A precise keyboard-first movement model keeps every success earned and every mistake unmistakably yours.

02 The betrayal loop

Failure becomes
useful information.

Every trick follows a readable loop: see the route, commit to it, discover the lie, and retry with the answer.

01

Observe

The level presents an obvious path and lets confidence do the rest.

02

Commit

Movement crosses a trigger. The harmless route changes its mind.

03

Learn

The betrayal is deterministic. Failure reveals the counterplay.

04

Retry

Reset instantly, keep momentum, and execute the solution.

03

Controls

Input online
ADorMove
SPACE/W/Jump
RRestart
ESCPause
F11Fullscreen
MMute

Keyboard controls shown. The game does not include mobile touch controls.

04

Built with

Stable build
  • EngineUnity 6.3 LTS
  • Version6000.3.0f1
  • GameplayC#
  • Web targetWebGL
  • ShowcaseHTML / CSS / JavaScript
  • Source controlGit / GitHub
05 Project details
FORMATSingle-player
rage-platformer
PLATFORMWindows
& WebGL
CORE LOOPObserve. Fail.
Learn. Retry.
WEB DELIVERYDirect static
Unity build

Test your judgment

THE EXIT IS
RIGHT THERE.

Twenty levels. One simple goal. Several reasons not to believe what you see.

Play Trust Issues 1D Prefer Unity Play? Launch the hosted build ↗